n Astral Tournament duel you fight the other mage (computer or other player) for control over magical plane using creatures and other spells. The creatures and spells are of the following magical elements: Air, Fire, Water, Earth and Death. Each mage starts the duel with 50 life points. Each mage has five more numbers - they show his power in the appropriate magic element. These powers affect which spells the mage can cast and the power of the spells also. (e.g. if your Fire power is 5 you can cast fire spells or summon fire creatures with level 5 or less). Each time you cast spell/summon creature with level X your appropriate element power reduces by X, and each turn all of your powers are increased by 1. Each creature has two stats: attack strength and life number. If the creature attacks player/other creature that player's/creature's life is reduced by the attack strength the attacking creature possesses. If the creature's life is reduced to 0 that creature dies. The object of the duel is to defeat your opponent by reducing his life number from 50 to 0.
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