ossible Worlds is a Hardware-accelerated 3D-Underwater Action game in the style of Subwar 2050 or Wing Commander, programmed in C++ using OpenGL 1.2. We were inspired to write a game by the Computergraphics lab exercise offered by the Technical University of Vienna, which requires students to create their own full-blown 3D-game using OpenGL. No limits, no rules whatsoever!
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